![]() Necropolis Streets no longer shows up in the non-empowered versions of Fall of the Outcasts, Blood Frost and Death, or Fall of the Empire.Canyon Stronghold no longer shows up in the non-empowered versions of Fall of the Outcasts or Fall of the Empire.Arid Wastes no longer shows up in the non-empowered version of Fall of the Outcasts.Flooded Cavern no longer appears in the non-empowered versions of The Black Sun or Fall of the Empire.Sapphire Refuge, Underground Palace, Sunless Coast, Haunted Reef, Ritual Lake, Imperial Metropolis, Snowbound City.Monolith gameplay all occurs on the same server for a party so that load times will be shorter than in the rest of the game.A party can only have one echo active at once all players leave the echo, and then a new one can be opened.The host will see the number of guests with insufficient stability when choosing to start a timeline boss encounter If the guest does not have enough stability, they will not receive these rewards. When defeating a timeline boss, any participating guests in multiplayer have the necessary stability consumed in order to receive boss rewards (boss unique loot, dungeon keys, blessing).It also means it isn’t more efficient to play separately to find particular rewards. ![]() This allows guests to still have some choice in the reward they receive since different players may want different items.The chance for an echo reward to appear for a guest is the same as the host, i.e., they are affected by corruption and distance from the center in the same way.The two options will be the same for all guests, but each guest can make a different selection. Instead, when they click on the reward rock, they are offered a choice between two random echo rewards. Guests will not receive the host’s echo-specific reward when completing an echo.When the host unlocks a new Timeline, guests will also unlock it. However, completing echoes will grant guests Timeline Stability and access to that Timeline on normal difficulty if they don’t already have access. The Echo Web (i.e., what echoes are available) of guests will not match the Echo Web of the host.In Multiplayer, the person who selects which Echo to load is the “host.” Any other players are “guests.”.There are many other changes we’ve made for Multiplayer gameplay which are detailed in the rest of the patch notes below. Enemy damage, quantity, and other properties do not change based on the number of players. This scaling is more exaggerated in later chapters and endgame activities. Enemy Scaling: Enemies gain additional health based on the number of players in the zone.However, if an item drops while you’re in the same zone as another player, you will be able to gift it to them at any time. Loot: loot is instanced, so you can see and pick up items that drop for you, but not items that drop for other players.In a future update, town zones will also feature players that are not in your party, but combat zones will remain exclusive to your party. Towns: Skills are not able to be used in towns in preparation of future town functionality.Other Players: Only players in your party will be able to join the same zone instances as you, so you will not randomly run into strangers in Eterra.When they join, right-click their icon, and select Portal to Player. Partying: To play with a friend at any time, simply add them to your friends list (hotkey: H or right-click in chat), and invite them to a party.You will now be able to create online characters and party with up to 3 friends as you play through all of the game’s content. In patch 0.9 you will finally be able to play Last Epoch online. (This will not transfer any characters, or other progression, just getting everyone set up to be able to log-in to the new servers).ĭue to the size of the patch notes, we highly recommend using the provided Table of Contents and “top of page” links to navigate the patch notes. In preparation of the launch of the new client on March 9th, we will be taking the current log-in servers offline approximately 4 hours before the patch launch in order to migrate accounts to the new servers. Because of the sheer number of these notes, we’ve decided to release them a few days earlier than we usually would in order to provide a chance to read through the areas you might be interested in and prepare for patch day! With all these changes stored up, we have a lot of notes and changes ready for you to look over. Welcome everyone to the final day of our Pre-Patch Blog Post Hype Week! Over the last year, we have been working on a very large number of improvements for Last Epoch alongside the addition of the Multiplayer Beta. Convergence 0.9 Overview by Game Director, Judd Cobler
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